Our computing curriculum aims to prepare pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technology.
We recognise that computing is an important tool in both the society we live in and in the process of teaching and learning. Pupils use different tools to find, explore, analyse, exchange and present information responsibly and creatively. They learn how to employ computing to enable rapid access to ideas and experiences from a wide range of sources.
Our vision is for all teachers and learners in our school to become confident users of ICT so that they can develop the skills, knowledge and understanding which enables them to use the appropriate resources effectively as powerful tools for teaching & learning, for example Beebots, laptops and tablets etc.
Computing Curriculum Subject Progression Framework
At Sherburn Hungate we are dedicated to preparing our young people to harness and respect the immense power of digital media to explore, connect, create, and learn in ways never before imagined. We aim to not only teach about the skills and mediums in which they can access and share the wealth of knowledge available, but also to use tools safely and responsibly.
The key skills we will teach our pupils are:
Collaboration - The ability to work collaboratively with others, with strong interpersonal and team-related skills.
Creativity - Being able to ask the right questions to generate new ideas.
Critical thinking - Being able to evaluate information and arguments to assess the quality of said information.
Citizenship - The ability to consider issues relating to the use of technology and use strategies to deal with them.
Communication - Being able to communicate effectively through a variety of methods and tools to a range of different audiences.
The use of information technology (IT) is an integral part of the National Curriculum for Computing and is a key skill for everyday life. Computers, tablets, programmable robots, digital and video cameras, visualizers and audio equipment are a few of the tools that we use to acquire, organise, store, manipulate, interpret, communicate and present information. We recognise that pupils are entitled to quality hardware and software and a structured and progressive approach to the learning of the skills needed to enable them to use it effectively.
Pupils are given the opportunity to develop their skills from logging onto a pc securely and saving documents to creating fully interactive MS Word and Power point presentations.
We have recently undergone a full upgrade of our interactive screens that are now fully up to date with interactive and collaborative features to allow pupils to be fully immersed in their learning.
Developments for the future will include:
- Working collaboratively using Google platforms.
- Chromebook rollout across KS2 to allow pupils to access and collaborate more easily, integrating technology into their day to day learning.
Building a 3D Curriculum
The complete coverage of the curriculum through all key stages ensures topics are revisited and built upon to secure long term memory and develop knowledge.
Computing is a very cross curricular subject which can be used to enhance all other areas of the curriculum such as animated storyboards for Literacy and data presentation software to record in Maths.
Computational Thinking – this is not taught as a separate strand but as a continuous concept which is developed and improved as children move through school. Children will reflect on work they have done in different units and year groups and use this to create more refined and established methods.